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Redneck rampage walkthrough smelting plant
Redneck rampage walkthrough smelting plant







The side effects of both power-up types forced the user to use them sparingly and gave another reason to avoid damage during gameplay. During this time, the character cannot use weapons and is essentially defenseless. All of these effects would pass after a few minutes as the character sobered up. At the maximum drunk level, the character would simply fall down, followed by the sounds of vomiting and the loss of all motor regardless of user input.

redneck rampage walkthrough smelting plant

The in-game video will also become grainy and less viewable. After consuming a large amount of alcohol, the character's movements will become erratic and the user will have difficulty controlling the character as he moves in directions that do not correspond to the input on the keyboard. Alcohol consumption is measured on a "drunk meter" in the user display. This only works to a minor degree, and the more the character drinks, the less coordinated he becomes. When drinking alcohol, the health gets restored and as an added benefit the character becomes somewhat less affected by enemy fire. However, eating food does decrease the "drunk meter" slightly (see below). Each of these power-ups have distinct disadvantages: The more food the character eats, the more flatulent he becomes (represented by a "gut" meter in the user display), making it difficult to sneak up on enemies as the character would move forward and make a distinct fart sound frequently after eating. A small supply of each can be carried for future use (the two exceptions being pork rinds and Delicious Googoo Clusters, which are used automatically upon being picked up).

redneck rampage walkthrough smelting plant

These power-ups consist of moon pies, pork rinds, and alcohol. Redneck Rampage is a first-person shooter and offers a variety of ways for the character to regenerate health or hit points.









Redneck rampage walkthrough smelting plant